using System;
using System.Collections.Generic;
using System.Text;

namespace Evolution.Engine
{
    public enum SourceType
    {
        File,
        Directory,
        VirtualFile
    }

    public enum ResourceType
    {
        Quest,
        Script,
        Level,
        Shader
    }

    public enum LightType
    {
        Spot,
        Point,
        Diretional
    }

    public enum CameraType
    {
        FirstPerson,
        ThirdPerson,
        Space
    }

    public enum MouseButton : int
    {
        Left = 0, 
        Middle = 1, 
        Right = 2, 
        XButton1 = 3, 
        XButton2 = 4
    }

    public enum PlayerType
    {
        Human,
        Animal,
        Wheels4,
        Wheels2,
        Helicopter,
        Airplane,
        SpaceShip
    }

    public enum InvetoryType
    {
        Player,
        Loot,
        Merchant
    }
}
